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DSA Course: Interview Patterns and Problem Solving
Module 8: Dynamic Programming
Best Time to Buy and Sell Stock: Greedy Pattern
Maximum Subarray: Kadane Pattern
Move Zeroes: Two pointers Pattern
Contains Duplicate: Set Pattern
Valid Anagram: Frequency map Pattern
Longest Substring Without Repeating Characters: Sliding window Pattern
Valid Palindrome: Two pointers Pattern
Longest Palindromic Substring: Expand around center Pattern
Group Anagrams: Hash key Pattern
Binary Search: Classic search Pattern
Search Insert Position: Lower bound Pattern
First Bad Version: Predicate search Pattern
Search in Rotated Sorted Array: Rotated search Pattern
Find Minimum in Rotated Sorted Array: Rotated minimum Pattern
Valid Parentheses: Stack matching Pattern
Min Stack: Auxiliary stack Pattern
Daily Temperatures: Monotonic stack Pattern
Next Greater Element I: Monotonic stack Pattern
Evaluate Reverse Polish Notation: Stack evaluation Pattern
Reverse Linked List: Pointer reversal Pattern
Merge Two Sorted Lists: Dummy node Pattern
Linked List Cycle: Fast and slow pointers Pattern
Middle of the Linked List: Fast and slow pointers Pattern
Remove Nth Node From End: Two pointers Pattern
Binary Tree Traversals: DFS recursion Pattern
Maximum Depth of Binary Tree: Height recursion Pattern
Binary Tree Level Order Traversal: BFS queue Pattern
Validate Binary Search Tree: Range bounds Pattern
Lowest Common Ancestor: Recursive split Pattern
Connected Components: Adjacency DFS Pattern
Number of Islands: Grid DFS Pattern
Flood Fill: Boundary DFS Pattern
Clone Graph: Hash Map DFS Pattern
Course Schedule: Topological Sort Pattern
Union Find Components: Disjoint Set Pattern
Shortest Path in Unweighted Graph: BFS Distance Pattern
Climbing Stairs: Fibonacci DP Pattern
House Robber: Pick or Skip DP Pattern
Coin Change: Minimum Coins DP Pattern
Longest Increasing Subsequence: Binary Search DP Pattern
Longest Common Subsequence: 2D DP Pattern
0/1 Knapsack: Capacity DP Pattern
Longest Consecutive Sequence: Hash Set Pattern
Subarray Sum Equals K: Prefix Sum Hashmap Pattern
First Unique Character: Frequency Map Pattern
Find Duplicates: Frequency Map Pattern
Ransom Note: Character Availability Pattern
Sort Colors: Dutch National Flag Pattern
Next Permutation: Pivot and Suffix Reversal Pattern
Merge Intervals: Sort and Sweep Pattern
Find First and Last Position: Boundary Binary Search Pattern
Search a 2D Matrix: Flattened Binary Search Pattern
Subsets: Pick or Skip Recursion Pattern
Generate Parentheses: Valid State Backtracking Pattern
Combination Sum: Reuse Choice Backtracking Pattern
N-Queens: Constraint Backtracking Pattern
Word Search: Grid Backtracking Pattern
Kth Largest Element: Size-K Min-Heap Pattern
Top K Frequent Elements: Frequency Heap Pattern
Merge K Sorted Lists: Min-Heap Multiway Merge Pattern
Median Finder: Two Heaps Pattern
Task Scheduler: Greedy Max-Heap Pattern
Jump Game: Farthest Reach Greedy Pattern
Gas Station: Greedy Reset Pattern
Non-overlapping Intervals: Earliest End Greedy Pattern
Minimum Arrows to Burst Balloons: Interval End Greedy Pattern
Partition Labels: Last Occurrence Greedy Pattern
Single Number: XOR Cancellation Pattern
Power of Two: n and n-1 Pattern
Number of 1 Bits: Brian Kernighan Pattern
Single Number III: Rightmost Set Bit Pattern
XOR From 1 to N: Modulo Cycle Pattern
Prime Check: Square Root Trial Division Pattern
Sieve of Eratosthenes: Prime Marking Pattern
GCD: Euclidean Remainder Pattern
Binary Exponentiation: Fast Power Pattern
Modular Inverse: Extended Euclid Pattern
Implement Trie: Prefix Tree Pattern
Longest Common Prefix: Single Branch Trie Pattern
LRU Cache: Hash Map Plus Recency List Pattern
Segment Tree: Range Sum Query Pattern
Fenwick Tree: Binary Indexed Prefix Sum Pattern
CONTENTS

Coin Change: Minimum Coins DP Pattern

Build the fewest-coin answer for every amount up to the target.

DSA Course: Interview Patterns and Problem Solving
Module 8: Dynamic Programming
dsa
dynamic-programming
+1
May 29, 2026
23
A

Learning Outcome

After this lesson, you should be able to define dp[value] as the best answer for a smaller amount and build up to the target.

Problem Statement

Given coin denominations and an amount, return the fewest coins needed to make that amount, or -1 if impossible.

InputOutputWhy
coins = [1,2,5], amount = 11311 can be made with 5 + 5 + 1.

Brute Force Approach

Try every possible coin sequence recursively. The same remaining amounts appear again and again.

Optimized Approach

Use bottom-up DP where dp[value] stores the minimum coins needed for value. Try each coin as the last coin.

Exact Pseudocode

dp[0] = 0
dp[1..amount] = infinity
for value from 1 to amount:
  for coin in coins:
    if value >= coin:
      dp[value] = min(dp[value], dp[value - coin] + 1)
if dp[amount] is infinity:
  return -1
return dp[amount]

Reference Code

class Solution:
    def coinChange(self, coins, amount):
        impossible = amount + 1
        dp = [impossible] * (amount + 1)
        dp[0] = 0

        for value in range(1, amount + 1):
            for coin in coins:
                if value >= coin:
                    dp[value] = min(dp[value], dp[value - coin] + 1)

        return dp[amount] if dp[amount] != impossible else -1

Sample Dry Run

StepStateResult
dp[0]0 coinsBase state
dp[1]coin 1 gives 1dp[1] = 1
dp[5]coin 5 gives 1dp[5] = 1
dp[11]dp[6] + coin 5answer = 3

Complexity

MeasureValueReason
TimeO(amount * coins)Every amount tries every coin once.
SpaceO(amount)The dp array stores one answer per amount.

Edge Cases

  • amount = 0 should return 0.
  • If no combination works, return -1.
  • The order of coins does not matter for this minimum-count version.

Interview Checklist

  • Use a sentinel larger than any possible answer.
  • Never return the sentinel directly.
  • Define dp[0] = 0 before filling the table.

FAQs

Why use amount + 1 as infinity?

You can never need more than amount coins when coin 1 exists, so amount + 1 is safely impossible.

Is this counting combinations?

No. This version finds the minimum number of coins.

What is the core pattern?

Minimum-value bottom-up DP.

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Coin Change - Minimum Coins DP Pattern Practice Quiz
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Lesson 3 of 6 in Module 8: Dynamic Programming
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House Robber: Pick or Skip DP Pattern
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