Learning Outcome
Reachability, intervals, local choices, and proof-driven greedy patterns.
Pattern Recognition
| Item | Detail |
|---|---|
| Core signal | A known interview family appears and the constraints reward the standard pattern. |
| Use when | Greedy works only when the local choice can be proven to preserve an optimal future. |
| Avoid when | The required invariant is not monotonic or the input constraints point to a simpler direct scan. |
Intuition
Greedy works only when the local choice can be proven to preserve an optimal future.
Exact Practice Question Names
- Jump Game
- Gas Station
- Candy
- Partition Labels
- Non-overlapping Intervals
- Minimum Number of Arrows to Burst Balloons
Interview Approach
- Name the exact family.
- Write the invariant or state.
- Pick the standard container or recurrence.
- Dry-run the smallest example.
- State complexity and one follow-up.
Pseudocode
identify pattern
initialize state/container
for each input unit:
update state safely
update answer when invariant is valid
return answer
Sample Dry Run
Take the smallest Greedy example, track the state after every operation, and verify the final answer before coding.
Edge Cases
- Empty or single-item input
- Duplicate values
- Boundary constraints
- Large values requiring long/int64
Common Mistakes
- Memorizing code without naming the invariant
- Skipping the brute-force baseline
- Not explaining why the optimized approach is correct
Complexity
| Item | Detail |
|---|---|
| Expected time | Usually O(n log n), O(V + E), or states times transitions depending on the family. |
| Expected space | Usually O(n), O(V + E), or number of DP states. |
Java, C++ and Python Notes
- Java: prefer explicit classes and clear helper methods over clever one-liners.
- C++: use vector, unordered_map, set, priority_queue, and long long when sums can grow.
- Python: keep state readable with dict, set, deque, heapq, and lru_cache where appropriate.
Quick Revision Checklist
- Name the pattern before coding.
- State the invariant or DP state in one sentence.
- Dry-run the smallest non-trivial example.
- Close with time and space complexity.