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DSA Course: Interview Patterns and Problem Solving
Module 13: Greedy Algorithms
Best Time to Buy and Sell Stock: Greedy Pattern
Maximum Subarray: Kadane Pattern
Move Zeroes: Two pointers Pattern
Contains Duplicate: Set Pattern
Valid Anagram: Frequency map Pattern
Longest Substring Without Repeating Characters: Sliding window Pattern
Valid Palindrome: Two pointers Pattern
Longest Palindromic Substring: Expand around center Pattern
Group Anagrams: Hash key Pattern
Binary Search: Classic search Pattern
Search Insert Position: Lower bound Pattern
First Bad Version: Predicate search Pattern
Search in Rotated Sorted Array: Rotated search Pattern
Find Minimum in Rotated Sorted Array: Rotated minimum Pattern
Valid Parentheses: Stack matching Pattern
Min Stack: Auxiliary stack Pattern
Daily Temperatures: Monotonic stack Pattern
Next Greater Element I: Monotonic stack Pattern
Evaluate Reverse Polish Notation: Stack evaluation Pattern
Reverse Linked List: Pointer reversal Pattern
Merge Two Sorted Lists: Dummy node Pattern
Linked List Cycle: Fast and slow pointers Pattern
Middle of the Linked List: Fast and slow pointers Pattern
Remove Nth Node From End: Two pointers Pattern
Binary Tree Traversals: DFS recursion Pattern
Maximum Depth of Binary Tree: Height recursion Pattern
Binary Tree Level Order Traversal: BFS queue Pattern
Validate Binary Search Tree: Range bounds Pattern
Lowest Common Ancestor: Recursive split Pattern
Connected Components: Adjacency DFS Pattern
Number of Islands: Grid DFS Pattern
Flood Fill: Boundary DFS Pattern
Clone Graph: Hash Map DFS Pattern
Course Schedule: Topological Sort Pattern
Union Find Components: Disjoint Set Pattern
Shortest Path in Unweighted Graph: BFS Distance Pattern
Climbing Stairs: Fibonacci DP Pattern
House Robber: Pick or Skip DP Pattern
Coin Change: Minimum Coins DP Pattern
Longest Increasing Subsequence: Binary Search DP Pattern
Longest Common Subsequence: 2D DP Pattern
0/1 Knapsack: Capacity DP Pattern
Longest Consecutive Sequence: Hash Set Pattern
Subarray Sum Equals K: Prefix Sum Hashmap Pattern
First Unique Character: Frequency Map Pattern
Find Duplicates: Frequency Map Pattern
Ransom Note: Character Availability Pattern
Sort Colors: Dutch National Flag Pattern
Next Permutation: Pivot and Suffix Reversal Pattern
Merge Intervals: Sort and Sweep Pattern
Find First and Last Position: Boundary Binary Search Pattern
Search a 2D Matrix: Flattened Binary Search Pattern
Subsets: Pick or Skip Recursion Pattern
Generate Parentheses: Valid State Backtracking Pattern
Combination Sum: Reuse Choice Backtracking Pattern
N-Queens: Constraint Backtracking Pattern
Word Search: Grid Backtracking Pattern
Kth Largest Element: Size-K Min-Heap Pattern
Top K Frequent Elements: Frequency Heap Pattern
Merge K Sorted Lists: Min-Heap Multiway Merge Pattern
Median Finder: Two Heaps Pattern
Task Scheduler: Greedy Max-Heap Pattern
Jump Game: Farthest Reach Greedy Pattern
Gas Station: Greedy Reset Pattern
Non-overlapping Intervals: Earliest End Greedy Pattern
Minimum Arrows to Burst Balloons: Interval End Greedy Pattern
Partition Labels: Last Occurrence Greedy Pattern
Single Number: XOR Cancellation Pattern
Power of Two: n and n-1 Pattern
Number of 1 Bits: Brian Kernighan Pattern
Single Number III: Rightmost Set Bit Pattern
XOR From 1 to N: Modulo Cycle Pattern
Prime Check: Square Root Trial Division Pattern
Sieve of Eratosthenes: Prime Marking Pattern
GCD: Euclidean Remainder Pattern
Binary Exponentiation: Fast Power Pattern
Modular Inverse: Extended Euclid Pattern
Implement Trie: Prefix Tree Pattern
Longest Common Prefix: Single Branch Trie Pattern
LRU Cache: Hash Map Plus Recency List Pattern
Segment Tree: Range Sum Query Pattern
Fenwick Tree: Binary Indexed Prefix Sum Pattern
CONTENTS

Jump Game: Farthest Reach Greedy Pattern

Decide reachability by tracking the farthest index available so far.

DSA Course: Interview Patterns and Problem Solving
Module 13: Greedy Algorithms
dsa
greedy-algorithms
+1
May 29, 2026
24
A

Learning Outcome

After this lesson, you should be able to turn many possible jump paths into one farthest-reach invariant.

Problem Statement

Given an array where nums[i] is the maximum jump length from index i, return true if you can reach the last index.

InputOutputWhy
nums = [2,3,1,1,4]trueIndex 0 can reach index 1, and index 1 can reach the end.

Brute Force Approach

Try every possible jump path recursively. This repeats states and can become exponential.

Optimized Approach

Scan left to right and maintain the farthest reachable index. If the current index is beyond farthest, the end is impossible.

Exact Pseudocode

farthest = 0
for i from 0 to n - 1:
  if i > farthest:
    return false
  farthest = max(farthest, i + nums[i])
return true

Reference Code

class Solution:
    def canJump(self, nums):
        farthest = 0
        for i, jump in enumerate(nums):
            if i > farthest:
                return False
            farthest = max(farthest, i + jump)
        return True

Sample Dry Run

StepStateResult
i = 0farthest = max(0, 0 + 2)farthest = 2
i = 11 is reachable, update with 1 + 3farthest = 4
i = 2,3,4All are within farthestEnd is reachable
ReturnNo unreachable index foundtrue

Complexity

MeasureValueReason
TimeO(n)Each index is checked once.
SpaceO(1)Only the farthest reachable index is stored.

Edge Cases

  • A single-element array is already reachable.
  • If i becomes greater than farthest, return false immediately.
  • Zeros are fine unless they block all future progress.

Interview Checklist

  • Check reachability before using nums[i].
  • Update farthest with i + nums[i].
  • Do not explore every path once the invariant is known.

FAQs

Why is farthest enough?

If an index is reachable, only the best future reach matters; the exact path no longer matters.

When do we fail?

We fail when the scan reaches an index greater than the farthest reachable index.

What is the core pattern?

Farthest-reach greedy.

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Jump Game - Farthest Reach Greedy Pattern Practice Quiz
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